1944 News (March. '17)
This project is possible due to the work of many other authors and creators of FS community. AI planes, Airport sceneries, military objects libraries, photoscenery & autogen, aircraft liveries, etc. are in use to recreate the WF 1944 combat sorties scenarios. See full credits list.
NORMANDY 1944 overview video demo :
Tangmere Airfield :
and Tangmere Airfield VFR
Basic Concept & General Info
This project mainly concerns users that want to log flight hours* in a WWII setting as a squadron's pilot in FSX/P3Dv3, using weapon addons like Tacpack to fullfil their sorties tasks. User will be able to fly in a variety of sorties, mainly of the ground attack type and destroy targets like bridges, trains, moving vehicles and ships, fuel & ammo depots while at the same time, real threats from ground / surface like Flak fire as also from airborne hostile fighter and bomber AIs will challenge his return to Base.
In addition, an FSX@War Normandy theater will provide target destruction consistency through out subsequent sorties for a campaign style of flying in this interactive environment. AI Wingman's help will be critical, since he can detect ground, surface and aerial targets and threats and vocally inform No 1 user, thus helping player to spot and attack the targets.
* User may keep a logbook of his sorties and targets destroyed.
AIs of Western Front & attack at Caen's Railstation :
Some Types of Targets :
Boat with Flak defence
CREDITS List :
Normandy 1944 theater
under development :
Specific Info :
Google Operational Map :
NW France Photoreal scenery & Autogen :
For anyone interested of installing this photoscenery, since has great
resolution thus it's big, you'll be
Bombers with active Gunners :
V1 Flying Bomb Interception :
B-17 Bombers Escort
|©2017 Chris Pelekis|